Convert OGG (Vorbis) to OPUS Online
Convert OGG Vorbis audio to Opus free, in your browser.
.ogg · up to 100 MB
Use cases
OGG Vorbis to Opus: Xiph.org's official successor codec
Discord and WebRTC
Opus is the mandatory WebRTC codec and the native Discord format for voice and audio.
50% smaller files
Opus at 64 kbps beats Vorbis at 128 kbps. Half the bits, better quality.
Game engines
Unity, Godot, and Unreal support Opus natively. Modernize your audio assets.
100% private
Conversion runs in your browser. Your audio files never leave your device.
How it works
Three steps, no hassle
Upload your OGG file
Drag or select your .ogg file with Vorbis audio. No signup, no usage limits.
Browser-side conversion
Audio converts to Opus codec inside an OGG container using the Web Audio API. No servers.
Download your Opus file
Ready for Discord, WebRTC, game engines, or any modern audio application.
FAQ
Got questions?
Both are open audio codecs created by Xiph.org, but from different generations. Vorbis was developed in the late 1990s and published in 2002 as a free alternative to MP3. Opus was developed between 2007 and 2012, published in September 2012 as RFC 6716 by the IETF. Xiph.org officially declared Opus as Vorbis's successor. At the same bitrate, Opus delivers noticeably better quality, especially in lower ranges (24–128 kbps): Opus at 64 kbps sounds better than Vorbis at 128 kbps.
Discord adopted Opus as its voice codec because it was specifically designed for real-time communications. Opus is defined in RFC 6716 (IETF, September 2012) and is the only audio codec that simultaneously covers low-latency voice (SILK mode, inherited from Skype), high-quality musical audio (CELT mode), and general communications. Its algorithmic latency can be as low as 2.5 ms, essential for real-time voice. WebRTC — the W3C and IETF standard for real-time communication — also adopted Opus as its mandatory audio codec: it is the only audio format all WebRTC-compliant browsers must support.
Modern game engines are migrating their audio systems to Opus. Unity supports Opus natively for compressed audio. Godot Engine uses Opus as its default audio compression format since version 4.0. Unreal Engine supports Opus through Voice Chat via the Online Subsystem plugin. The game advantage is threefold: smaller file sizes (audio assets can represent 20–30% of total game size), better quality at low bitrates for ambient sound effects, and native support for player-to-player voice communication.
The OGG container is a general-purpose container format created by Xiph.org that can hold different codecs: Vorbis (audio), Opus (audio), Theora (video), FLAC (lossless audio), and others. The .ogg extension was historically associated with Vorbis but technically can contain Opus. For Opus, the IETF-recommended extension per RFC 7845 is .opus, though many systems use .ogg. When converting from OGG Vorbis to Opus, the OGG container can be kept or changed to .opus depending on the target.
At equal perceptual quality, Opus reduces file size by 30–50% compared to Vorbis. A Vorbis file at 128 kbps has comparable quality to Opus at 64–80 kbps. For spoken-word podcast content, Opus at 24 kbps is perfectly intelligible, while Vorbis needs 64 kbps for similar quality. For music at maximum quality (CD-equivalent), Opus at 128 kbps is virtually indistinguishable from a lossless source, while Vorbis needs 192–256 kbps for the same result.
Opus has native support in all modern browsers: Chrome since version 33 (2014), Firefox since version 15 (2012), Chromium-based Edge from the start, and Safari since version 11 (2017) for macOS High Sierra and iOS 11. The browser Web Audio API can decode Opus directly, allowing .opus files to play in web pages without plugins.
Convert OGG Vorbis to Opus: Xiph.org's successor codec
Vorbis and Opus are the two main open, royalty-free audio codecs in the Xiph.org family, and their history is one of explicit, officially declared technological succession. Vorbis was born in the late 1990s as a direct response to the MP3 royalty problem: when the Fraunhofer Institute announced in September 1998 that it would begin charging licensing fees for MP3 decoding in players and software, a team led by developer Christopher Montgomery (known as Monty) began building a completely patent-free audio codec from scratch. The result was Vorbis, published in July 2002 as a stable specification under the BSD license, with no royalties of any kind. Vorbis offers quality superior to MP3 at equivalent bitrates, with a particularly strong quality curve between 80 and 200 kbps. For over a decade, Vorbis was the reference codec for free audio distribution: it was supported by Winamp, VLC, foobar2000, Rockbox, multiple portable media players, games on the id Software engine (Quake 4, Doom 3), the independent music platform Bandcamp, and virtually every open-source project that needed audio. Opus was conceived and developed between 2007 and 2012 as the next step in the Xiph.org tradition, with essential technical contributions from Mozilla Foundation (which contributed the CELT codec work) and Skype Technologies, then acquired by Microsoft (which contributed the SILK voice codec). The final draft was published in September 2012 as IETF RFC 6716, and Xiph.org published an official statement recommending Opus as Vorbis's successor for all new projects, formally closing the active development lifecycle of Vorbis as a codec.
Opus's technical superiority over Vorbis is documented, reproducible, and measured with rigorous scientific methodology that can be independently verified. At low bitrates — the 16 to 96 kbps range where most practical audio streaming applications operate, from podcast distribution to mobile app audio — the difference is especially striking and consistent. In double-blind listening tests conducted by the Hydrogenaudio community, following the ITU-R BS.1116-1 methodology for audio quality evaluation, an Opus file at 64 kbps achieves perceptual quality scores equivalent to or better than Vorbis at 128 kbps in the same tests. This 2x efficiency advantage is explained by Opus's hybrid architecture: the codec combines two distinct internal engines, automatically selecting the most appropriate based on audio content and bitrate range, with no manual configuration required from the encoder user. The SILK mode (Speech Integrated over Layers with Keys), inherited from Skype's work on voice compression developed in the mid-2000s, is optimized specifically for human voice frequencies (300–3400 Hz) and can produce intelligible, natural speech at as little as 6–12 kbps with round-trip latency well under 25 ms. The CELT mode (Constrained Energy Lapped Transform), developed by Xiph.org, is optimized for wideband audio and music, supporting sampling rates up to 48 kHz and bitrates up to 510 kbps per channel for the highest-fidelity use cases. In the 24–64 kbps range, Opus operates in simultaneous SILK+CELT hybrid mode, blending the strengths of both engines. Opus's minimum algorithmic latency is 2.5 ms in the shortest frame mode (2.5 ms frames), making it not just suitable but technically optimal for real-time communication applications: VoIP telephony, video calls, player-to-player communication in multiplayer games, and any application where audio delay directly degrades the quality of interaction.
The institutional adoption of Opus in modern web standards is the most durable and compelling reason to migrate existing Vorbis files. The W3C and IETF evaluated multiple audio codecs for the WebRTC standard — the technology enabling real-time voice, video, and data communication directly in the browser without plugins — and chose Opus as the only mandatory audio codec, defined in RFC 7874 (May 2016). The wording is explicit: 'WebRTC implementations must support the Opus codec.' This guarantees that any WebRTC-compliant implementation, in any browser or platform, can decode and encode Opus, making Opus the audio codec with the strongest guarantee of universal interoperability on the web. This standards decision is the direct reason Discord uses Opus for all its voice and audio communication, why Zoom, Google Meet, Microsoft Teams, Jitsi, and virtually all video calling and real-time communication platforms built on WebRTC use Opus as their primary codec. In the game engine ecosystem, migration to Opus is also a clear, established trend: Godot Engine adopted Opus as its default audio compression format in version 4.0 (January 2023, a fully rewritten engine release), Unity Technologies offers Opus as a native audio compression option in the AudioClip inspector, and Unreal Engine 5 integrates Opus through the Online Subsystem Voice plugin for player voice communication in multiplayer mode. For audio content creators, the advantage is immediate and quantifiable: Opus at 96 kbps mono delivers perceptually superior voice quality to MP3 at 128 kbps stereo at 50% smaller file size, translating to lower storage and bandwidth costs for podcasts, audiobooks, and any spoken-word audio distribution.